Races

Six playable races, each with unique attribute caps and bonuses.

Human

Versatile & adaptable. Bonus attribute points, balanced caps across the board.

Elf

Graceful and attuned to magic. High DEX and INT caps, lower CON.

Dwarf

Stout and resilient. Exceptional CON and STR, natural resistance to poison.

Half-Elf

The best of both worlds. Balanced stats with a slight edge in charisma.

Halfling

Small but nimble. High DEX, natural luck, and surprisingly tough in a pinch.

Orc

Raw power incarnate. Massive STR potential, but magic doesn't come easy.

Classes

5 base classes, each branching into 3 prestige specializations at level 51.

Fighter

Masters of martial combat with high HP and weapon mastery. Prestige into Paladin, Ranger, or Kensai.

Mage

Wielders of arcane power. Devastating spells at the cost of frailty. Prestige into Wizard, Sorcerer, or Wu Jen.

Cleric

Divine casters who heal and protect. The backbone of any group. Prestige into Priest, Hierophant, or Shugenja.

Thief

Stealth, agility, and cunning. Strike from the shadows. Prestige into Assassin, Shadowdancer, or Ninja.

Monk

Disciplined hand-to-hand specialists fueled by stamina. Prestige into Drunken Master, Ascetic, or Sohei.

Combat

Real-time, tactical, and dangerous.

3-Second Rounds

Combat pulses every 3 seconds. Attack, cast, use skills, or flee — every round counts.

Multi-Attack & Crits

Higher levels unlock additional attacks per round. Critical strikes deal bonus damage based on weapon proficiency.

Weapon Proficiency

8 weapon types — sword, axe, polearm, spear, mace, flail, dagger, whip. Proficiency improves with use.

Group Combat (NvM)

Form a party and fight together. Front-line tanks absorb damage while back-row casters support. Shared XP rewards.

Wimpy & Auto-Flee

Set a HP threshold and your character will automatically attempt to flee when things get dire.

Death & Consequences

Death costs XP and sends you back to your recall point. Your corpse (and gear) stays where you fell.

Skills & Abilities

A deep progression system that rewards investment.

Skill Training

Visit trainers to learn new skills with skill points earned each level. Some trainers specialize in specific disciplines.

Choice Gates

At key levels, make permanent choices that shape your character. Pick one path — the others close forever.

Prestige Classes

At level 51, specialize into one of three prestige paths per class. New abilities, new identity, levels 51–75.

World Systems

A living world with economy, groups, and exploration.

Economy & Shops

Earn gold from combat. Buy and sell at NPC shops. Appraise items before committing. Each class starts with different wealth.

Groups & Formation

Follow a leader, form a group, auto-follow through rooms. Front-line and back-row positioning matters in combat.

Tracking & Maps

Use the track skill to hunt down NPCs. Buy maps for step-by-step directions between locations.

Travel Abilities

Gate (mage spell) and Shadow Walk (thief skill) let high-level characters teleport across the world.

Customizable Prompt

Build your own HUD prompt with tokens for HP, mana, stamina, XP, room name, exits — all with color support.

Danger Sense

A passive skill that warns you when entering rooms with dangerous NPCs. Class-themed flavor text adds immersion.

Under the Hood

Classic gameplay, modern infrastructure.

Microsoft Orleans

Every room, NPC, item, and player is a distributed actor (grain) in a persistent, scalable runtime. No sharding, no lag zones.

Discord Activity

Play directly inside Discord with a full terminal UI — no client download. HUD with vitals, compass, and character info.

Tick Engine

A deterministic world tick drives combat rounds, regen, NPC behavior, and item decay. The world is always alive.